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What are the mechanics for constructing an efficient engine in a game? Options

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As opposed to fastened timesteps, it’s better to support variable delta times based on precise body length: A single draw back to engine making is usually that it could often make the starting off turns of the activity experience gradual and uneventful. This may be aided by beginning with asymmetry https://nh83791.buyoutblog.com/39160914/5-tips-about-what-are-the-mechanics-for-constructing-an-efficient-engine-in-a-game-you-can-use-today

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